[Bug 39536] New: Gear Grinder (Sledgehammer) displays garbled screen when anti-aliasing enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 1 05:18:28 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39536

            Bug ID: 39536
           Summary: Gear Grinder (Sledgehammer) displays garbled screen
                    when anti-aliasing enabled
           Product: Wine
           Version: 1.7.54
          Hardware: x86
               URL: http://www.gamershell.com/download_50946.shtml
                OS: Linux
            Status: NEW
          Keywords: download, regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: stefandoesinger at gmx.at
   Regression SHA1: 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003
      Distribution: ---

Created attachment 52685
  --> https://bugs.winehq.org/attachment.cgi?id=52685
terminal output

When in-game anti-aliasing is enabled, the game starts and loads to the main
menu, but the screen shows only garbage (leftover text/textures from the
underlying window and from previous runs). The screen never refreshes. This is
with the open source nouveau driver.
I can't test it with the binary driver, it seems the X Server shipped with
Fedora 23 is incompatible with Nvidia binary driver 340.93.

Can be reproduced with the non-Steam demo (make sure corefonts is installed
else the demo fails to start).
Anti-aliasing can be toggled on/off in the game configuration file under
~/Documents/My Games/GearGrinder demo/user_config.cfg. Look for the cvar
>seta r_msaa "1"

Reverting the following commit fixes the problem for me:

commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Oct 28 15:29:17 2015 +0100

    wined3d: Prepare GL resources before calling context_apply_fbo_state.

Fedora 23 32-bit
X Server 1.18.0
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
OpenGL core profile shading language version string: 3.30

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