[Bug 39536] New: Gear Grinder (Sledgehammer) displays garbled screen when anti-aliasing enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 1 05:18:28 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=39536
Bug ID: 39536
Summary: Gear Grinder (Sledgehammer) displays garbled screen
when anti-aliasing enabled
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://www.gamershell.com/download_50946.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: stefandoesinger at gmx.at
Regression SHA1: 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003
Distribution: ---
Created attachment 52685
--> https://bugs.winehq.org/attachment.cgi?id=52685
terminal output
When in-game anti-aliasing is enabled, the game starts and loads to the main
menu, but the screen shows only garbage (leftover text/textures from the
underlying window and from previous runs). The screen never refreshes. This is
with the open source nouveau driver.
I can't test it with the binary driver, it seems the X Server shipped with
Fedora 23 is incompatible with Nvidia binary driver 340.93.
Can be reproduced with the non-Steam demo (make sure corefonts is installed
else the demo fails to start).
Anti-aliasing can be toggled on/off in the game configuration file under
~/Documents/My Games/GearGrinder demo/user_config.cfg. Look for the cvar
>seta r_msaa "1"
Reverting the following commit fixes the problem for me:
commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Oct 28 15:29:17 2015 +0100
wined3d: Prepare GL resources before calling context_apply_fbo_state.
Fedora 23 32-bit
X Server 1.18.0
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
OpenGL core profile shading language version string: 3.30
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