[Bug 39477] Wine crashes with alsa/pulseaudio in Star Trek Online

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 2 05:47:59 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39477

--- Comment #15 from Rob Sanders <rob at sandersmail.eu> ---
(In reply to Andrew Eikum from comment #14)
> Yeah. 32-bit processes like STO are limited to about 4 GB of address space.
> Wine takes a lot, the game takes a lot, and then pulseaudio wants to
> allocate a contiguous 64 MB chunk. It's not too surprising that that fails
> in some modern video games.
> 
> If the game has a 64-bit version, you could try that in a 64-bit build of
> Wine, which would let you use all 32 GB of RAM. But probably just changing
> the PA settings will fix it.

I've been testing it for the last few days and wine stopped crashing. The game
still occasionally crash without a backtrace - probably because the game is
running out of memory rather than pulseaudio.

Thank you very much for your help!

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