[Bug 38668] Wolfestein: The Old Blood crashes inside native XAudio2_7.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 5 03:26:37 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=38668

--- Comment #43 from Adam Bolte <abolte at systemsaviour.com> ---
Last night I played a few more hours of The Old Blood on 1.7.54 using the
built-in xaudio2_7, and I can confirm exactly what Lam said. The game no longer
crashes (which is obviously a huge improvement), but some sounds don't play.

I didn't notice the problem at first, but then I got to a point where there was
supposed to be talking with an NPC, and the lips were moving and subtitles were
showing and the background music and other sounds were playing, but I couldn't
hear any words. After a few seconds of this, I pressed escape to bring up the
in-game menu to check my sound settings. I didn't change anything and closed
the menu again to continue the game, and then the talking started working.

Next up, I tried a different sound-card - playing audio over my DisplayPort
instead since I know my usual USB sound-card sometimes has problems with Wine.
But that didn't make any difference.

I'm not sure the issue is related to the number of sounds playing though, as it
seems like sounds just aren't playing at random. One time I launched the game,
and the Bethesda splash animation appeared with sound, and that was followed by
a MachineGames animation, which had no sound. Then the main menu appeared and
sound was back. And yet other times when I launch the game, I get sound for all
start-up animation screens. It just all seems random.

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