[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 8 18:37:34 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=6955

--- Comment #192 from Skotlex <skotlex at mailforce.net> ---
(In reply to gamiljydcome from comment #191)
> I tested BattleRaper2 with wine 1.7.46(patched 'Implement vertex blending in
> glsl-vertex-pipe') and wine 1.7.54, 3d model still broken. But with wine
> 1.5.28(patch 'Patch implementing software vertex blending for wine 1.5.21')
> the game works fine.
> 
> The software Vertex Blending throgh glsl still have problem in wine newly
> version.

Did you check bug #39057 ? The one thing missing from this bug fix is indexed
software vertex blending, so the patch in the linked bug report may be what you
need.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list