[Bug 39421] Majesty Gold HD runs very slowly
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Nov 10 10:55:18 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=39421
--- Comment #17 from Jonas Maebe <jonas.bugzilla at gmail.com> ---
(In reply to Ken Thomases from comment #16)
> Right. That wasn't expected to help this. That one is still about GDI
> drawing, not GL/D3D drawing.
FWIW, with DirectDrawRenderer=gdi it also doesn't seem to have (much of) an
effect (just mentioning this in case it might have affected that, as I don't
know whether the D3D->GDI path uses the same flushing/updating functionality as
plain GDI).
> The display link might form the basis of a future timer-based flushing
> mechanism, though. However, that would require multi-thread GL access which
> in turn requires either synchronization or render-to-texture and shared
> contexts.
Ok.
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