[Bug 39576] New: Sound in StarCraft 2 breaks after

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 11 23:27:03 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39576

            Bug ID: 39576
           Summary: Sound in StarCraft 2 breaks after
           Product: Wine
           Version: 1.7.54
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: kolAflash at kolahilft.de
      Distribution: ---

At least since StarCraft 2 Legacy of the void (released 2015-11-10) and Wine
1.7.52 (currently 1.7.54) I'm experiencing sound issues. I'll try to find out
some more about it in the next weeks...

The problem:
After playing a while, especially in missions with many units, the sound
becomes very strange. Suddenly there is a lot of loud noise and voices are
spoken very fast. Playback is probably about two times the speed of normal.

I can temporarily let the sound return to normal, by opening the StarCraft 2
sound options and changing the number of sound channel to any other value
(which value doesn't seems to be important).

Sometimes (very rarely) the sound suddenly returns to normal without any
further actions.

I tried setting the value "default-fragment-size-msec" in the file
/etc/pulse/daemon.conf
to different value. Afterwards I always did "killall pulseaudio" and restartet
Wine/StarCraft. But that didn't helped.
Values I tried: 5, 100, 400

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