[Bug 38326] 3DMark03: Could not find vertex shader attribute 'vs_in1'

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 12 05:45:19 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=38326

--- Comment #9 from swswine at gmail.com ---
At the same time I have 3Dmark03 (and 3DMark06 also) working with stock wine
version (tested 1.7.53), without any patches. WineHQ database also suggests the
same: https://appdb.winehq.org/objectManager.php?sClass=application&iId=3120

I am pretty sure so far that indexed vertex blending is not used there. I can
hardly imagine how the changes made by the patch can trigger the fix for your
problem. Most likely there is some other difference. Did you make both builds
of wine (with and without the patch) yourselves the same way and installed
3DMark the same way to clean wineprefix? If you are comparing some stock wine
build with your build with the patch than the difference might rather come from
build environment. Or (the most common reason) can you have different
wineprefix setup between the tests?

If you give some details on your test configuration (see below), it may give
some chance to guess what can be the reason:

1. wine versions with and without patch (version number and build source: your
own, or some prebuilt versions)
2. wineprefix: are you using the same wineprefix for both tests and switch wine
versions, or different? Did you start from clean wine prefix in both cases? Do
you have any direct3d tuning keys in registry
(HKEY_CURRENT_USER/Software/Wine/Direct3d)?
3. Your OS and version
4. Your GPU hardware & driver info (glxinfo | grep OpenGL, or optirun glxinfo |
grep OpenGL if using discrete video card with bumblebee)

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list