[Bug 38326] 3DMark03: Could not find vertex shader attribute 'vs_in1'

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 12 13:22:49 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=38326

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 OS|Linux                       |Mac OS X

--- Comment #13 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to swswine from comment #9)
> I am pretty sure so far that indexed vertex blending is not used there. I
> can hardly imagine how the changes made by the patch can trigger the fix for
> your problem.

It's probably the first hunk of your patch, I imagine 3DMark at some point sets
a vertex declaration with a BLENDINDEX vertex attribute, not necessarily
enabling indexed vertex blending. Apparently only OS X drivers complain about
the glBindAttribLocation() call for a nonexistent attribute.

Sergey, as you should know by now, warnings or generally messages don't
necessarily imply that there is an issue. If 3DMark draws correctly with plain
Wine, this isn't an actual bug.

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