[Bug 38326] 3DMark03: Could not find vertex shader attribute 'vs_in1'
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Nov 12 13:53:21 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=38326
--- Comment #14 from Sergey Isakov <isakov-sl at bk.ru> ---
(In reply to swswine from comment #12)
> There is much of strange things about it.
> 1. The patch is not completely applied: look at your message:
> "patching file dlls/wined3d/wined3d_private.h
> patch unexpectedly ends in middle of line"
This message appears because there is no end line. If I apply just one empty
line the message disappears. Results will be the same so why all is compiled
and works.
>
> Perhaps you've got patch file truncated somehow.
>
> I wonder how this compiles at all as for wined3d_private.h patch adds a
> field to a structure which is used in the other file.
>
> 2. The other files are patched with hunk displacement which means that you
> are actually patching a bit different version. The patch relates to released
> version of 1.7.54 (https://dl.winehq.org/wine/source/1.7/, file
> wine-1.7.54.tar.bz2).
No, I take no this version.
I got git latest version
wine-1.7.54-332-g370254c
>
> Unfortunately I have completely no experience with Mac/OSX/Wineskin (I was
> initially confused by your 'Hardware' field telling it is Linux) and thus
> can't guess any further what may be happening in your environment (e. g. I
> do not know how build is performed through wineskin), so I suggest we give
> up for now. Hopefully this strange behavior will be clarified someday by you
> or someone running these programs on OSX.
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