[Bug 38326] 3DMark03: Could not find vertex shader attribute 'vs_in1'
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Nov 12 13:57:01 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=38326
--- Comment #16 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Sergey Isakov from comment #15)
> (In reply to Matteo Bruni from comment #13)
> > (In reply to swswine from comment #9)
> > > I am pretty sure so far that indexed vertex blending is not used there. I
> > > can hardly imagine how the changes made by the patch can trigger the fix for
> > > your problem.
> >
> > It's probably the first hunk of your patch, I imagine 3DMark at some point
> > sets a vertex declaration with a BLENDINDEX vertex attribute, not
> > necessarily enabling indexed vertex blending. Apparently only OS X drivers
> > complain about the glBindAttribLocation() call for a nonexistent attribute.
> >
> > Sergey, as you should know by now, warnings or generally messages don't
> > necessarily imply that there is an issue. If 3DMark draws correctly with
> > plain Wine, this isn't an actual bug.
>
> I just don't know if the image is not full.
Is there any visible difference in the rendered scenes between unpatched and
patched wine?
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