[Bug 39347] World of Warships 0.4.x/0.5.x: incorrect water surface height calculated for unknown reasons, causing ships to appear floating in the air (with GLSL shader backend)
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 13 17:04:43 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=39347
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |e449f90b20cf9715df4644867ef
| |c121776da6b36
Status|NEW |RESOLVED
Component|-unknown |directx-d3d
Resolution|--- |FIXED
--- Comment #8 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
this is fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/e449f90b20cf9715df4644867efc121776da6b36
Thanks Matteo
I played ~15 battles with client v0.5.1.1 and didn't encounter the issue.
Usually it appeared in very soon.
Regards
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