[Bug 39347] World of Warships 0.4.x/0.5.x: incorrect water surface height calculated for unknown reasons, causing ships to appear floating in the air (with GLSL shader backend)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 13 17:04:43 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39347

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Fixed by SHA1|                            |e449f90b20cf9715df4644867ef
                   |                            |c121776da6b36
             Status|NEW                         |RESOLVED
          Component|-unknown                    |directx-d3d
         Resolution|---                         |FIXED

--- Comment #8 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

this is fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/e449f90b20cf9715df4644867efc121776da6b36

Thanks Matteo

I played ~15 battles with client v0.5.1.1 and didn't encounter the issue.
Usually it appeared in very soon.

Regards

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