[Bug 39057] Support for Indexed Vertex Blending

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 14 04:11:03 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39057

--- Comment #18 from swswine at gmail.com ---
(In reply to Matteo Bruni from comment #17)
Thank you for the review. I will follow your recommendations and hopefully will
 come up with production level patch eventually. Everything is clear and doable
by me except for the following: 

> In principle it seems okay, although the first thing to do is to test the
> various things I mentioned in my previous post. You could write a d3d9 test
> checking for the value of MaxVertexBlendMatrixIndex for devices created with
> the different D3DCREATE_*_VERTEXPROCESSING values.

I do not have Windows in place and much of various GPU hardware.  Do you know
some realistic way to check native DirectX responses without Windows? Is it
some place to post d3d9 test so that someone will run it and send responses?

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