[Bug 39057] Support for Indexed Vertex Blending

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 14 05:02:32 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39057

--- Comment #20 from swswine at gmail.com ---
(In reply to gamiljydcome from comment #19)
> (In reply to swswine from comment #16)
> > Created attachment 52747 [details]
> > Patch to implement indexed vertex blending support (using UBO, wine 1.7.55)
> 
> Hi swswine.
> 
> I applied this patch for wine 1.7.55. then test the game battleraper2 crash
> when it start. Could you review the error log? It seem calling
> shader_glsl_select cause crash.
> 

Did you check that the game starts without the crash if using wine 1.7.55
(released) without this patch built and installed the same way? If yes, could
you please run the game crashing with patch with
WINEDEBUG=+d3d,+d3d_shader,+winedebug and attach gzipped output (it should
produce a lot of output)?

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