[Bug 39057] Support for Indexed Vertex Blending
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 14 07:23:08 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=39057
--- Comment #22 from swswine at gmail.com ---
(In reply to gamiljydcome from comment #21)
> Created attachment 52753 [details]
> WINEDEBUG=+d3d,+d3d_shader,+winedebug error log
>
> This is winedebug log, Please review it.
>
> Original wine 1.7.55 can run this game without any crash, broken 3d model of
> course.
I see... Your Mesa driver 10.3.2 supports GL 2.1, while GL 3.1 is required to
support UBOs. The crash in this situation is a bug in the patch (a function
from GL 3.1 specification is called unconditionally which apparently results in
NULL pointer call if not supported). I will fix it later to do something more
reasonable in such a case along with the other improvements. But this won't
help you in your current configuration: it will still not work.
So you can do one of the following:
1. Upgrade Mesa drivers to some later version which supports at least OpenGL
3.1
2. Stay with wine 1.7.54 with my previous patch for running this game
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