[Bug 39454] 64-bit StarCraft II v3.0 client crashes immediately on startup (SetThreadContext on self with only DRx registers/CONTEXT_DEBUG_REGISTERS provided)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 16 10:39:19 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39454

Sebastian Lackner <sebastian at fds-team.de> changed:

           What    |Removed                     |Added
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                 CC|                            |sebastian at fds-team.de
           Assignee|wine-bugs at winehq.org        |sebastian at fds-team.de

--- Comment #10 from Sebastian Lackner <sebastian at fds-team.de> ---
(In reply to Tom B from comment #9)
> This is a particularly show-stopping problem because the 32bit client often
> crashes due to memory limitations. Currently the 32bit client will run out
> of memory when using High or Ultra quality textures, there are several posts
> about this here:
> https://appdb.winehq.org/objectManager.php?sClass=version&iId=20882 however
> the memory issue would not be a problem if the 64bit client worked correctly.

With the full analysis (thanks Anastasius!) its very easy to solve, I'll
provide a patch later today.

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