[Bug 39454] 64-bit StarCraft II v3.0 client crashes immediately on startup (SetThreadContext on self with only DRx registers/CONTEXT_DEBUG_REGISTERS provided)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 16 21:13:39 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39454

Aron Schatz <aronschatz at aselabs.com> changed:

           What    |Removed                     |Added
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                 CC|                            |aronschatz at aselabs.com

--- Comment #11 from Aron Schatz <aronschatz at aselabs.com> ---
I'll confirm this bug happens to me (and probably everyone).

Just to add additional confirmation that this is a bigger problem due to this
bug: http://bugs.winehq.org/show_bug.cgi?id=33247 as mentioned by comment 9.

However, the 32-bit client being broken in WINE shouldn't be ignored once the
64-bit version starts working. I doubt Windows folks are having these crashes
on the 32-bit client like we are. It really seems like a memory leak.

It would be nice to not worry about ladder games crashing again due to memory
errors.

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