[Bug 39057] Support for Indexed Vertex Blending

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 22 03:31:29 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39057

--- Comment #40 from swswine at gmail.com ---
(In reply to gamiljydcome from comment #39)
> Created attachment 52836 [details]
> WINEDEBUG=+d3d,+d3d_shader,+d3d9 wrong renderring trace log, ~410M

I think this is likely not related to IVB. This game uses excessive number of
HLSL shader constants (there was a discussion of this also in this bug comments
above):
> warn:d3d_shader:shader_record_register_usage Shader using float constant 771 which is not supported.


I suggest you open a separate bug for this (I would call it something like
"Support bigger number of shader constants") and put log and maybe screenshot
there. 

If you send me the link to this bug I will upload quite a different (and small)
patch tomorrow that fixes similar problems for me in a quick and dirty way.
Then maybe I will be enhancing it somehow. A quick and dirty way that works is
just increase constant limits (it is 256, while your card supports at least
1024).

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