[Bug 39057] Support for Indexed Vertex Blending

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 23 23:20:38 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39057

--- Comment #46 from Sergey Isakov <isakov-sl at bk.ru> ---
a question
Why matrix-template differs from 150+?
---
+    {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(148)),             
{STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(148)),             
glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE    },
+    {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(149)),             
{STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(149)),             
glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE    },
+    {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(150)),             
{STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(150)),           
glsl_vertex_pipe_vertexblend }, ARB_UNIFORM_BUFFER_OBJECT},
+    {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(151)),             
{STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(151)),           
glsl_vertex_pipe_vertexblend }, ARB_UNIFORM_BUFFER_OBJECT},
----
WINED3D_GL_EXT_NONE <-> ARB_UNIFORM_BUFFER_OBJECT
What is the count=150?

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