[Bug 39578] Wined3d does not support vs_2_sw and vs_3_sw software vertex shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 24 05:12:38 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39578

--- Comment #13 from swswine at gmail.com ---
(In reply to gamiljydcome from comment #12)
> Created attachment 52874 [details]
> WINEDEBUG=+d3d,+d3d_shader,+d3d9 Sims2 trace log, ~420M

The first strange thing I found is: warn:d3d:state_cb_warn Constant buffers
(STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL)) no supported.

I thought constant buffers are directx 11 feature, and d3d11 does not really
works in wine for now. Can you check that the game is not using d3d11 (d3d10)
interface actually? This can be checked looking at 'lsof -p <pid>', where <pid>
is the pid of running game process and seeing if it is using any dlls from
dx11. dx11 interface can be disabled in wine configuration utility, Libraries
tab, setting override for d3d11 library (and d3d10 also) to disabled. I came
through such a problem with some other game which was OK with dx9 but for some
reason used dx11 interface if it was available.

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