[Bug 39578] Wined3d does not support vs_2_sw and vs_3_sw software vertex shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 28 05:09:16 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39578

--- Comment #19 from Sergey Isakov <isakov-sl at bk.ru> ---
I mean that for that bug i write
~~~
+static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
+{
+    TRACE("Using ARB vs constant limit(%u->%u) for GLSL.\n", 
+    gl_info->limits.glsl_vs_float_constants,
+    gl_info->limits.arb_vs_native_constants);
+    gl_info->limits.glsl_vs_float_constants =
gl_info->limits.arb_vs_native_constants;
+    TRACE("Using ARB ps constant limit(%u->%u) for GLSL.\n",
+    gl_info->limits.glsl_ps_float_constants,
+    gl_info->limits.arb_ps_native_constants);
+    gl_info->limits.glsl_ps_float_constants =
gl_info->limits.arb_ps_native_constants;
+}
~~~
It is the hack from Crossover.
Looks like similar to your case. May be I am wrong.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list