[Bug 37705] Heroes of Might and Magic VI Shades of Darkness Textures Fail to Display in Most Campaign Maps
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 29 01:00:09 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=37705
Béla Gyebrószki <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
CC| |gyebro69 at gmail.com
Ever confirmed|0 |1
--- Comment #13 from Béla Gyebrószki <gyebro69 at gmail.com> ---
I'm also having the same issue in MM6:Shades of Darkness (Uplay version), using
1.8-rc2 or staging (with or without CSMT).
The issue is present in all but the tutorial campaign (thus it can't be
reproduced in the demo version).
In the terminal I have only
fixme:win:EnumDisplayDevicesW ((null),0,0x33c3a8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0xa4174740, 0x1b9268, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xa4174740
fixme:win:EnumDisplayDevicesW ((null),0,0x33c308,0x00000000), stub!
fixme:d3d9:device_init Ignoring display mode.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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