[Bug 26468] Descent 3: graphics garbled with OpenGL

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 29 14:41:04 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=26468

Christopher Thielen <cthielen at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |cthielen at gmail.com

--- Comment #7 from Christopher Thielen <cthielen at gmail.com> ---
Is Wine simply passing through the OpenGL calls? Does that imply the
order-of-polygons bug is a driver issue as I'm experiencing it as well and the
problem does not happen using the OpenGL renderer on the same hardware on
Windows, nor in the Linux version of Descent 3.

Just to confirm, it's a Mesa bug then?

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