[Bug 29582] Star Wars Battlefront (I and II) "Loading" screen very slow.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 29 17:02:48 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=29582

--- Comment #22 from Daniel Santos <daniel.santos at pobox.com> ---
(In reply to Joe from comment #20)
> To add to that. This is on OSX, so perhaps the patch is for linux only?

Ahh, well my apologies then. There are a few things I should state about the
experimental posix semaphores patchset:

1. It's only been tested on Linux
2. It will only work if you build a 32-bit only wine build (wineserver has to
be 32-bits).
3. It has been abandon in favor of a different route.


Also, if you want the very last revision of this patch set, you can get it from
this thread: http://comments.gmane.org/gmane.comp.emulators.wine.devel/103479
Unfortunately, I ran git send-email wrong and the new patches didn't go under
the correct sub-thread, so they are patches 1-9 dated September 14 (and they
"rev 3" header message is at the bottom of the thread).

On the bright side a new experimental patch set to address this problem is
forthcoming, but again it is untested on OSX and there is at least one
mechanism that I know of that has to be coded for the BSD kernel because they
don't have futexes (that I know of), so these will likely replaced by
ksemaphores, but I haven't looked deeply into it yet. Lastly, there's some more
work needed for ARM and PPC.

Hopefully the combination of Sebastian's shared memory patch set and the new
"hybrid semaphores" will fix this problem (as well as many others).

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list