[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 29 19:38:56 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=25857
gamiljydcome at gmail.com changed:
What |Removed |Added
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CC| |gamiljydcome at gmail.com
--- Comment #20 from gamiljydcome at gmail.com ---
I tested some of 3d games in wine 1.8rc1 works fine using native d3d such as
d3dx9_24.dll, d3dx9_36.dll etc, and i retested these games with built-in d3d
libs, all of them renderring totally wrong 3d scenes.
Console output almost repeating these same info so i found this bug post:
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: (effect.c)
fixme:d3dx:skip_dword_unknown 0x00000021
fixme:d3dx:d3dx9_parse_array_selector Parse preshader.
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs:
fixme:d3dx:skip_dword_unknown 0x0000004a
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004. (surface.c)
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs:
fixme:d3dx:skip_dword_unknown 0x00000007
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet! (effect.c)
It looks like ID3DXEffectImpl_BeginPass still unimplement, skip_dword_unknown
0x00000021, 0x0000004a etc also?
I'd like to use wine built-in d3d libs just if possible, i think built-in impl
directly using more effective opengl calls will make d3d apps running more
faster.
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