[Bug 29582] Star Wars Battlefront (I and II) "Loading" screen very slow.
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 30 19:45:49 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=29582
Daniel Santos <daniel.santos at pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #52285|0 |1
is obsolete| |
--- Comment #31 from Daniel Santos <daniel.santos at pobox.com> ---
Created attachment 52963
--> https://bugs.winehq.org/attachment.cgi?id=52963
updated patchset (GetForgroundWindow hack + posix semaphores) rebased onto
wine-1.7.55
Rebased for 1.7.55
This fixes one tiny issue in the semaphore patch set (thanks to madewokherd).
Note that the posix-based semaphore patch set is still dead as I'm working on
an alternative, but it will work if you build a 32-bit only build. Using this
patch is not supported by anyone, etc.
Instructions:
get the 1.7.55 sources
apply this patch
Configure as normal, except add --enable-hybrid-sync and do NOT add
--enable-win64 or --with-wine64
So for the lazy:
mkdir ${HOME}/proj
cd ${HOME}/proj
git clone git://source.winehq.org/git/wine.git wine
cd wine
<copy patch file here>
patch -p1 < swbf-hacks-20151130.patch
mkdir build
cd build
../configure --enable-hybrid-sync [add anything else you need]
make
Then use this for your wine command to run what you just built instead of
what's installed globally:
WINEPREFIX={$HOME}/whereever ${HOME}/proj/wine/build/loader/wine
some_crap.exe
You may get a crash in run32dll when your wine instance is updating -- this is
a known problem in the patch set (fixed in the new one), but it doesn't seem to
cause a problem with the game running.
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