[Bug 17233] Zanzarah game opens a black fullscreen window and then crashes (needs support for IDirectDraw7::EnumSurfaces 'DDENUMSURFACES_CANBECREATED')

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 3 07:23:21 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=17233

mrdeathjr28 at yahoo.es changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |mrdeathjr28 at yahoo.es

--- Comment #25 from mrdeathjr28 at yahoo.es ---
In my case crash at begins too in wine 1.7.52


System Specs

Nvidia Drivers 355.00.09
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic
(ubuntu mainline)
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33


Console output

wine zanzarah.exe
starting zanzarah....hello worldfixme:win:EnumDisplayDevicesW
((null),0,0x33f218,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb48,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4e8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ecd8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4b8,0x00000000), stub!
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R5G5_SNORM_L6_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1ab330 with type
WINED3D_RTYPE_BUFFER (0x6).

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