[Bug 39347] World of Warships 0.4.x/0.5.x: incorrect water surface height calculated for unknown reasons, causing ships to appear floating in the air (with GLSL shader backend)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 18 13:30:52 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39347

--- Comment #6 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

--- quote ---
Matteo claims he has seen this problem with ARB too. Not sure if it's really
exclusive to GLSL.
--- quote ---

I've now done more than 1100 battles (~275 hours of gameplay) and never seen a
problem with ARB shaders.
Its very likely related to GLSL shader backend.

By having a large number of consecutive games I found another issue though, a
GL memory leak.
I'll create a separate bug for it.

I've also extensively used CSMT from Staging tree and it doesn't make any
difference - besides doubling the framerate ;-)

Regards

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