[Bug 31952] Guild Wars 2: Graphical bug causing horizontal lines on world

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 24 05:45:35 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=31952

Anonymous <winehq72 at mailcatch.com> changed:

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                 CC|                            |winehq72 at mailcatch.com

--- Comment #10 from Anonymous <winehq72 at mailcatch.com> ---
I had the same problem on Nvidia GTX 770 using nvidia binary drivers and wine
1.7.49 staging (CMST enabled, i didn't test without it). Turning off
anisotropic filtering and texture sharpening in the nvidia control panel helped
for me (normally i have them enabled).

I already encountered something similiar in Dishonored, which would show a one
pixel thin reddish outline around every object. It was very distracting (and
FXAA didn't help), but i found that it was also caused by having anisotropic
filtering forced in the control panel. 

Both games offer only shader based FSAA, so my guess would be this has
something to do with their lightning implementation interfering with wine and
anisotropic filtering. Hopefully whis workaround will help others.

Btw, why is this still UNCONFIRMED after users confirming it for almost 3
years?

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