[Bug 39513] New: Desperados: input lag after resuming from pause

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 26 16:10:28 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39513

            Bug ID: 39513
           Summary: Desperados: input lag after resuming from pause
           Product: Wine
           Version: 1.7.53
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dinput
          Assignee: wine-bugs at winehq.org
          Reporter: alessandro.pezzoni at runbox.com
      Distribution: ---

Created attachment 52652
  --> https://bugs.winehq.org/attachment.cgi?id=52652
Sample savegame (to avoid cutscenes)

While playing "Desperados: Dead or Alive" all input will lag for a few seconds
after loading a saved game or resuming the game from the pause menu. It looks
like all input is cached during that time and then executed all at once.

The issue can be reproduced with the demo, obtainable from the Internet Archive
[1]:

1. Install the demo in a clean prefix;
2. (Optional) Copy the attached savegame folder to "Desperados Demo/Game/Data";
3. Start the demo;
4. Load the savegame from 2. or start a new game;
5. Press "Esc" and click "Continue";
6. Moving the mouse or pressing a keyboard shortcut will have no effect for a
few seconds.

I've tested this issue on Arch Linux with wine stable 1.7.53 and with the
current git head, wine-1.7.53-183-g12111d8.

[1]: https://archive.org/download/desperadosDemo/desperadosDemo.rar
     sha1: 3c07da95cdc6807b9c08ff3d17de64790c08ec07

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