[Bug 38402] glDebugMessageCallback has mismatched calling convention
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 22 06:31:45 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38402
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
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CC| |matteo.mystral at gmail.com
--- Comment #4 from Matteo Bruni <matteo.mystral at gmail.com> ---
We need to store the address of the user callback somewhere (in struct
opengl_context maybe) and register our wrapper to OpenGL in
glDebugMessageCallback*(). Our wrapper will in turn call the user callback
taking care of the calling convention mismatch.
I had a shot at writing a patch for this but I never completed it and I'm not
sure when I'll get to it again. If someone else wants to try, be my guest.
I don't think there is much we can do about the non-DEBUG_OUTPUT_SYNCHRONOUS
case unfortunately.
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