[Bug 38402] glDebugMessageCallback has mismatched calling convention

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 26 14:16:13 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38402

--- Comment #6 from Chris <chris.kcat at gmail.com> ---
That patch seems to work with my dll (it doesn't crash when calling the
callback with the fixed calling convention). But I notice the opengl32 tests
don't seem to actually call it since the traces don't appear, though it does
get called in my dll. Maybe the message queue isn't getting flushed, or maybe
it requires a 3.0+ context?

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