[Bug 34342] Chronic crash of Guild Wars 2(out of memory)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 27 13:02:59 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=34342

--- Comment #32 from Bob <badbeeker at gmail.com> ---
(In reply to sworddragon2 from comment #31)
> Your post sounds confusing as you say the CSMT patches fixes the issue for
> you but then you say it doesn't. Well, I have now tested Wine-Staging 1.7.51
> with CSMT enabled on The Forest but I don't see any significant memory usage
> improvements. In the best case with the lowest settings you can play ingame
> for a few minutes until the game runs out of memory.

In my post I thought I clearly stated that the multithreading improvements
solved the memory issue for me.  If not, I appologize.

CSMT clearly helps in increasing the FPS for the game.  The real memory solver
(for me at least) is the multi-threading work done by Stefan Dösinger.  The
github link I posted is a branch of wine that someone had put together
explicitly for Guild Wars 2.  The branch contains fixes and commits that
specifically increases GW2 performance including the multi-threaded work from
Stefan.

I think that this multi-threaded work will help more games than just GW2 if it
ever actually gets into the main branch.  I am not sure what the status of the
multi-threaded work is.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list