[Bug 34342] Chronic crash of Guild Wars 2(out of memory)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 27 16:23:29 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=34342

--- Comment #34 from Bob <badbeeker at gmail.com> ---
(In reply to sworddragon2 from comment #33)
> I think you have made a mistake. You said "Stefan Dösinger's Direct3D
> command stream multithreading work" solved the issue for you but not the
> CSMT patches. But they are the same (CSMT is just a shortcut for Command
> Stream Multi-Threading). But if I have overlooked something feel free to
> correct me.

Ahh, forgive me!  I didn't realize those were the same thing.  Bah. I'm still a
newbie to wine as I just switch from Windows about 2 months ago.

Then I'm not sure why I'm not running out of memory then lol. I would have to
go through the commit's on Foresto's wine branch.  I would suggest to try the
branch (https://launchpad.net/~foresto/+archive/ubuntu/winepatched) and see if
you encounter the issue.  I've been running on it for the past few weeks
without too many issues regarding memory.

Like I said, I usually encountered the OOM crash about an hour or so in during
PvE, pretty quick if I'm in WvWvW.  After I switched to the above wine, I can
WvWvW all day.  So, YMMV.

I'm running on a GTX 560, Intel® Core™ i7-3770 CPU (if it's any help to you). 
Let me know if I can provide anything else.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list