[Bug 39348] New: Multiple games hang on exit when CSMT enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 28 05:15:55 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39348

            Bug ID: 39348
           Summary: Multiple games hang on exit when CSMT enabled
           Product: Wine-staging
           Version: unspecified
          Hardware: x86
               URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
                    ol:-Secrets-of-the-Immortals-Demo
                OS: Linux
            Status: NEW
          Keywords: download
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: michael at fds-team.de, sebastian at fds-team.de,
                    stefan at codeweavers.com
      Distribution: ---

Created attachment 52444
  --> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all

I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.

Two examples:

1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).

2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Immortals-Demo

wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel

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