[Bug 28226] Sonic heroes 1.0 Crash after running.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 28 06:31:03 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=28226

--- Comment #5 from mrdeathjr28 at yahoo.es ---
Terminal log about problem

Using complete version

wine Tsonic_win.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f378,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3e8,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.


System Specs

Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic
(ubuntu mainline)
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33

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