[Bug 39352] New: Soulbringer launcher doesn't paint buttons initially

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 28 07:15:11 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39352

            Bug ID: 39352
           Summary: Soulbringer launcher doesn't paint buttons initially
           Product: Wine-staging
           Version: unspecified
          Hardware: x86
               URL: http://www.gog.com/game/soulbringer
                OS: Linux
            Status: NEW
          Severity: minor
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: michael at fds-team.de, sebastian at fds-team.de
      Distribution: ---

Created attachment 52445
  --> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)

Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96

When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.

The launcher needs mfc42.dll.
There is no demo version available.

In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!

The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-Dialog_Paint_Event/0001-user32-Call-UpdateWindow-during-DIALOG_CreateIndirec.patch

The patch fixes bug #35652.

wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2

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