[Bug 39291] Games made with Game Maker (8.1 Standard) have Key Mapping issues with Kotoeri

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 28 08:58:50 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39291

--- Comment #10 from Aric Stewart <aric at codeweavers.com> ---
So the process for handling Input that is routed though the IME is a lot more
convoluted so there are lots of places where it can break.

I see the keystroke for 'Z' is properly headed into Kotoeri where is it
properly returning 'Z' that ends up into an IME Composition string where it is
sent to the application, which is not handling it so it ends back up into the
IME code where it is broken down into an WM_IME_CHAR messages and sent back to
the application.

If the Application sends the WM_IME_CHAR to DefWindowProc then it would get
reposted as a WM_CHAR message. 

I cannot see from your log if the WM_IME_CHAR is being translated into a
WM_CHAR or not. but there are 2 likely places where the game is falling down.

1) It tries to handle the WM_IME_CHAR message and is getting confused

2) It does not handle WM_CHAR message and expects keystrokes to come in as
keystrokes (WM_KEYDOWN etc...)

When the IME processes the keystrokes the KEYDOWN/KEYUP messages are not
delivered to the application, just the resulting characters. 

The reason that arrow keys would work is because the arrow keys are not handled
by the IME so the IME reports that it is not consuming the keystroke and it is
handled as normal.

If under windows the Japanese Input Method, set to romaji, still works then it
is likely because they have their input method working specifically to handle
this, but I would believe that you would see the same behavior.

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