[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 2 18:12:10 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
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  Attachment #54011|0                           |1
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--- Comment #46 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 54133
  --> https://bugs.winehq.org/attachment.cgi?id=54133
updated patch for testing

(In reply to Lorenzo Ferrillo from comment #44)
> @Paul Gofman
> 
> Is the patch included in the last wine 1.9.7 version?
> 
> If not it is possible to apply the patch on the current wine source?
> 
> If it is, why this bug is not marked as fixed?

I am updating testing patchset to be suitable for 1.9.7.

This testing patch is actually a collection of several and not fully related
patches, all concerning effects implementation. The first few patches are
related to preshaders implementation and some part of it is already upstream
but not the major part yet. Until then the upstream version is not really
functional without this patch.

Besides there is some shared parameters (effect pools) implementation. I am not
sure if I will be suggesting this part upstream at all but I am putting it here
to make the whole thing more suitable for testing as many games depend on this
functionality.

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