[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 3 10:14:59 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #49 from Wylda <wylda at volny.cz> ---
Hi Paul, i gave a try to your 6 patches version 9 on top of vanilla wine-1.9.7
and "The Witcher Enhanced Edition Director's Cut" _intro_ works great vs. black
screen on vanilla wine.

The Witcher's game menu isn't displayed correctly (missing background image +
missing effect when hovering above for example "New Game"). But that's probably
unrelated to this bug?? Game console shows at that time (duplicates omitted):


fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for
compressed pixel formats is not implemented yet.
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x35545844
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Texture loading failed.
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs:
fixme:d3dx:skip_dword_unknown   0x00000006
fixme:d3dx:d3dx9_copy_data Object already initialized!
fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0xe72d4c0)->(0xe7303f0): stub
fixme:d3dx:d3dx9_base_effect_get_desc partial stub!
fixme:d3dx:ID3DXEffectImpl_IsParameterUsed iface 0xe72d4c0, parameter
0xe7300f0, technique 0xe7303f0 stub.


Thank you for your patient work!

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