[Bug 40409] New: builtin gdiplus causes K-Shoot Mania to lag in some menus, native gdiplus causes missing textures

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 3 15:33:16 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40409

            Bug ID: 40409
           Summary: builtin gdiplus causes K-Shoot Mania to lag in some
                    menus, native gdiplus causes missing textures
           Product: Wine
           Version: 1.9.7
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: gdiplus
          Assignee: wine-bugs at winehq.org
          Reporter: lena.stoffler at ymail.com
      Distribution: ---

Created attachment 54144
  --> https://bugs.winehq.org/attachment.cgi?id=54144
log, native gdiplus

K-Shoot Mania AppDB ->
https://appdb.winehq.org/objectManager.php?sClass=application&iId=17474

I did a lot of research to get this game to run normally. I have some
interessting results. Maybe this is fixable?

I'm sure the problem sits in the GDIPlus DLL

Short summary:
  builtin: some menus lags really hard (very low framerate, 2~3 + input lag),
all textures are visible
  native: normal framerate in all menus, but some missing textures (plain white
spot where the textures should be)


builtin (Wine)
~~~~~~~~~~~~~~

Probably the reason for the heavy lag? Only using builtin gdiplus.

fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x...,0x...): stub
fixme:gdiplus:GdipCreateBitmapFromGdiDib (0x2002a60, 0x6b10000, 0x6578c8) -
partially implemented

Basically a stub and a partially implemented function. Maybe the game requires
a better GdipCreateBitmapFromGdiDib implementation or the
JpegDecoder_Frame_CopyPalette function. I don't know.

NOTE: The JpegDecoder_Frame_CopyPalette fixme doesn't appear with the native
gdiplus.

native (Windows) - winetricks gdiplus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

No lag there, but now some textures are missing. Instead of the texture which
should be there, there is only a plain white spot. The 'generated' texture
files are empty files (0 byte).
You can verify this by youself easily: the cache folder is in the game folder.
($GAME/cache)

This is the fixme which is spammed in the terminal when using the native
gdiplus, installed using winetricks.

fixme:bitmap:SetBitmapBits Unhandled partial pixel

The other 2 fixmes from the builtin version are completely gone.



The 2 logs are attached separately for better readability.

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