[Bug 32092] Star Wars: The Old Republic - Game Crashes when Using Map

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 6 04:13:19 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=32092

--- Comment #76 from Patrick Rudolph <patrick1804 at web.de> ---
Tested with:
vanilla wine-1.9.6
SWTOR 4.3
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770 (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
(git-37fc997)
OpenGL core profile shading language version string: 3.30
32bit WINE PREFIX

I haven't applied Paul's proposed patch !
I can't reproduce the minimap mouse-over crash.
I can't reproduce the resolution change bug.
The game works fine for me.

I've run the crosstest.exe on Windows 7 and Nvidia ION and it reports
D3DFMT_A8B8G8R8 as unavailable.

@Paul: Can you improve your test and try to actually create textures,
offscreen-plain and rendertargets using D3DFMT_A8B8G8R8 ?
Please do not use ok(FALSE, ... to print test results.

@all: Maybe it depends on the GPU and graphics driver in issue.
Please report which GPU you are using and what driver you are using.

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