[Bug 39796] SCP Containment Breach page fault

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 7 12:03:08 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=39796

--- Comment #42 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to alexchandel from comment #38)
> fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED
> (0x8219)
> err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
I think that's a MacOS bug, or possibly something in winemac.drv. It's
generally harmless though.

> Plus a few hundred of these:
> 
> fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
> fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex
> shader attribute 'vs_in2' to match BindAttributeLocation request.
Those are also usually harmless.

> Unfortunately, when run in fullscreen mode, though the game does not crash
> upon loading, instead of displaying the game, the screen rapidly flashes
> between the rendered game screen and some corrupt image of the loading
> screen at seizure-inducing frequencies.
That sounds a lot like bug 34166. There's a hack attached to that bug that
seems to help for most people. Unfortunately it doesn't look like Apple is
going to fix it.

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