[Bug 38668] Wolfestein: The Old Blood crashes inside native XAudio2_7.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 7 15:08:14 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=38668

spamatica at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |spamatica at gmail.com

--- Comment #47 from spamatica at gmail.com ---
(In reply to Adam Bolte from comment #46)
> (In reply to Andrew Eikum from comment #45)
> > This doesn't fix using the native DLL, but using missing audio using
> > built-in should be improved by:
> > 
> > commit d672ebfeb858e5283ce359bc1b7ced89f8f1582d
> > Author: Andrew Eikum <aeikum at codeweavers.com>
> > Date:   Thu Nov 12 14:27:47 2015 -0600
> > 
> >     xaudio2_7: Update current buffer position after flushing buffers.
> 
> I just finished a boss battle (the final boss as it turned out) via 1.8-rc1,
> and didn't experience any missing audio (although I was never able to
> reliably reproduce the problem, as it seemed to happen at random). It's
> possible your commit fixed it.

Had a point in the middle of The Old Blood where I couldn't get past due to a
crash that would crop up after some seconds to minutes, read about this problem
and switched to native xaudio2_7 and as far as I can tell it solved it
completely. Been playing several hours after that without any problems.

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