[Bug 38668] Wolfestein: The Old Blood crashes inside native XAudio2_7.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 7 15:08:14 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=38668
spamatica at gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spamatica at gmail.com
--- Comment #47 from spamatica at gmail.com ---
(In reply to Adam Bolte from comment #46)
> (In reply to Andrew Eikum from comment #45)
> > This doesn't fix using the native DLL, but using missing audio using
> > built-in should be improved by:
> >
> > commit d672ebfeb858e5283ce359bc1b7ced89f8f1582d
> > Author: Andrew Eikum <aeikum at codeweavers.com>
> > Date: Thu Nov 12 14:27:47 2015 -0600
> >
> > xaudio2_7: Update current buffer position after flushing buffers.
>
> I just finished a boss battle (the final boss as it turned out) via 1.8-rc1,
> and didn't experience any missing audio (although I was never able to
> reliably reproduce the problem, as it seemed to happen at random). It's
> possible your commit fixed it.
Had a point in the middle of The Old Blood where I couldn't get past due to a
crash that would crop up after some seconds to minutes, read about this problem
and switched to native xaudio2_7 and as far as I can tell it solved it
completely. Been playing several hours after that without any problems.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list