[Bug 10164] Pool of Radiance 1.4 intermittently shows garbage in surfaces

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 8 07:50:48 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=10164

--- Comment #16 from Sergey Isakov <isakov-sl at bk.ru> ---
Created attachment 54186
  --> https://bugs.winehq.org/attachment.cgi?id=54186
It works

if I apply some hack
~~~~
    if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
    {
+        if (location == WINED3D_LOCATION_SYSMEM) {
+            location = WINED3D_LOCATION_DRAWABLE; 
+        }
        if ((location == WINED3D_LOCATION_TEXTURE_RGB &&
sub_resource->locations & 
~~~~~
I am not sure if the game fully playable in this case. Anyway, it started!
The log contains new message
~~~~
fixme:d3d:surface_load_location Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
~~~

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list