[Bug 10164] Pool of Radiance 1.4 intermittently shows garbage in surfaces
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 8 07:50:48 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=10164
--- Comment #16 from Sergey Isakov <isakov-sl at bk.ru> ---
Created attachment 54186
--> https://bugs.winehq.org/attachment.cgi?id=54186
It works
if I apply some hack
~~~~
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
+ if (location == WINED3D_LOCATION_SYSMEM) {
+ location = WINED3D_LOCATION_DRAWABLE;
+ }
if ((location == WINED3D_LOCATION_TEXTURE_RGB &&
sub_resource->locations &
~~~~~
I am not sure if the game fully playable in this case. Anyway, it started!
The log contains new message
~~~~
fixme:d3d:surface_load_location Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
~~~
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