[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 8 22:45:15 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #59 from Wylda <wylda at volny.cz> ---
Created attachment 54193
  --> https://bugs.winehq.org/attachment.cgi?id=54193
NFS Carbon comparison: Paul's patches vs. native d3dx9_36.dll

Another linked game - NFS: Carbon. This is from my full game, not the demo.
Interesting, that these pictures are taken:
 - from the same place
 - from the same point of view
 - in the same game-time

Here is more obvious, than in case of previous NFS MW. You can see, that there
is some weird building in front of "car" in case of built-in dll.

Bottom pictures - obvious car's color + menu above should have faint shadow
(fade-in/out) at left/right arrows, but it is somehow condensed closely to
arrows.

Usual log in case of interest (compressed 52MB, uncompressed 7GB):

https://docs.google.com/uc?id=0B0P6Qsjr9RYFNGNrRmpQS3pJSzA&export=download

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