[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 10 09:30:05 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #61 from Wylda <wylda at volny.cz> ---

Comment 8 says, that Monkey Island is also affected, but MI crashes even with
your patches on:

fixme:d3dx:d3dx9_effect_init Failed to parse effect, hr 0x8876086c.
wine: Unhandled page fault on read access to 0x00000000 at address 0x481c8c
(thread 0009), starting debugger...

and you already mentioned, that this is not covered by your work. So it should
be de-duplicated from this bug. Does anybody know specific bug for this
function? (i failed to find specific bug report).

NFS Most Wanted Demo: http://www.gamershell.com/download_11487.shtml

NFS Carbon Demo: http://www.gamershell.com/download_16174.shtml

All my pictures come from full versions, but right now i verified, that both
demos are affected similar way and both can be tested.

In NFS MW, what you see at the left upper corner of my picture is actual track.
So you are deep bellow it. If i begin to move, it starts to sink pretty deep
(infinitely) and cars is getting incredible speed like a airplane (500MHP;) In
demo it sinks automatically.

In NFS Carbon, where you see building on my picture instead of car, you are
actually highly above the track. If i move, so that building won't cover my
line of sight, i'll see track deeply bellow me.

As a last point, i applied all your patches to wine-staging, but there is just
one minor change. The car in NFS Carbon is painted correctly, so it can be
ignored, as patch already exists for that.

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