[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 11 03:16:41 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #63 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Wylda from comment #62)
> I wanted to closer point out, where the problem lies. I tried to edit
> d3dx9_36.spec + effect.c, so that only D3DXCreateEffect and
> D3DXCreateEffectEx are used from d3dx9_36_native.dll.
> 
> It fixed Fifa, so the players were complete. It did not help NFS Carbon nor
> MW. Cars were still "flying" above/bellow the track.

Thanks for your testing and analysis. So, it looks now that problem with Fifa
is effect related, while it is not clear yet for NFS (it is still possible that
they also have some issues with effects as there are the other functions to
create effect like CreateEffectFromResource). I have a lot of logs to analyse
now and links to demos and will be looking into these problems.

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