[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 11 08:55:08 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
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  Attachment #54198|0                           |1
        is obsolete|                            |

--- Comment #65 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 54199
  --> https://bugs.winehq.org/attachment.cgi?id=54199
updated patch for testing

I've reproduced and tracked down NFS problem also. It is not effect framework
related, there is a bug in D3DXVec3Transform (which currently does not expect
the same location for input and output vector). I am attaching updated patchset
which has a fix for that. I think I will suggest the fix upstream (after adding
a proper test). I suspect that much more functions may have the same bug
though.

BTW the notice that the bug affects mph displayed in game (in problem
description by Wylda) was very useful for quick locating this problem.

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