[Bug 31260] Tomb Raider 4 Broken Lighting

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 13 00:03:26 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=31260

--- Comment #22 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Matteo Bruni from comment #21)
> It seems more likely that this bug has to do with:
> 
> err:d3d:process_vertices_strided No diffuse color in source, but destination
> has one
> err:d3d:process_vertices_strided No specular color in source, but
> destination has one
> 
> i.e. lighting is unimplemented in process_vertices_strided().

For what it's worth, if someone wanted to have a go at that, the GLSL
implementation (shader_glsl_ffp_vertex_lighting() in particular) may be a
useful reference.

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