[Bug 30570] err:d3d:device_clear_render_targets, invalid GL operations sent when running 3DCG

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 14 18:08:50 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=30570

super_man at post.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |00cpxxx at gmail.com,
                   |                            |super_man at post.com

--- Comment #3 from super_man at post.com ---
(In reply to Tomasz Sobczyk from comment #2)
> With wine-1.7.47 compiled on my Gentoo Linux installation, the program now
> correctly (I guess?) displays an error message that it failed to configure a
> Shader and terminates.
> 
> I suppose the following is the cause of failure:
> 
> fixme:d3d:swapchain_init The application requested more than one back
> buffer, this is not properly supported.
> Please configure the application to use double buffering (1 back buffer) if
> possible.
> fixme:d3d9:Direct3DShaderValidatorCreate9 stub
> 
> In earlier versions, the program continued operating and that was probably
> the source of all those error messages. The 3D screen was lacking objects
> here and there IIRC.
> 
> The game still doesn't work, but I think this bug is fixed now.

You should mark it as fixed then and open different bugs about other issues you
have.

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